Artefact Cards Blog

Global Grid Testing: Argentina & Brazil

Posted 1 July 2014 by John Willshire

We launched the Artefact Cards Global Grids last week, a set that was initially inspired by the World Cup, but then morphed (as these things tend to around these parts) into an exploration of how the different grid and pattern styles common in the idea creation stages of different cultures can change how we think, and make, ideas.

As always, though, I don't think you can really know what something is truly for, or how it works, until you play around with it. Thinking with your fingers, let's say. So I took delivery of the first boxes off the line at the weekend, and all this week (and possibly next) I'll be testing them out, and recording what happens here. It's hard, of course, to objectively evaluate your own working method, but I can heartily recommend trying.

Yesterday, I was using two different sets in a series of client interviews, to note down and describe different things as they occurred in conversation.

I've always used drawing to help explain what I mean (the major benefit of a background in Economics perhaps), and nowadays with the cards that's just easier to make these little drawings come to life in conversations; they become commmunal things on the table, rather than things jotted in one person's notebook.

Anyway, to the grids; how did these two packs influence the way I worked?

First up, Brazil:

The design on these is quite left-field (which is what happens when you design them with someone who's four and three-quarters - see the product page for more on that). The yellow side is more subtle, but when you see them in real life, it looks like you're staring down on the top of a pyramid.

Because it's quite subtle, I found that I could just use it as a standard card whenever I wanted too, but in doing that it seemed to 'pop' a bit more. I don't know if it's the three-dimensional aspect lending it more presence, or just the feeling that it feels more 'designed', but it's really pleasing either which way.

I also found myself occasionally going with the lines, rather than ignoring them, to explore the relationship between two different things. For future designs though, it feels that for this to work properly, I'd need to replicate the top left corner in the bottom right.

 

The green side of the cards are different, more leading. Based on the Brazilian flag, the card is neatly segmented into a centre and four corners. You can of course use it as a normal card, and it just acts as a background to the words and pictures again. It's a little less subtle and pleasing than using the yellow side for that though.

Where the green side really comes into its own is as a directional device to separate central themes into four sections, or group four ideas under one heading. I found myself sweating ideas a little bit harder, trying to work out what the fourth part might be, or what things might be brought under one banner. It's a devious little nudge (and an unintended one, I have to admit), but it just pushes your brain a little more.

Of course, you have to wath out you're not just forcing it for the sake of it, but all in all, I'm really pleased with what it seem to do.It seems to work having a subtler, 'all-purpose' side, and a more pronounced side with might be for something. Will wait for feedback from other users to see if they find the same.

The second pack I tried out was Argentina:

Now, the blue side was a reprise of the Ice Blue Grid pattern from Winter 2013, but this time around it's a slightly darker blue, for two reasons.

Firstly, it's more in keeping with the Argentian colours (a lovely blue in its own right). Secondly, we've established (in making cards for the last two-plus years) that how much ink you put on them makes a structural difference to the cards. If a colour is too light, it needs less ink to guide it away from the white card, and so the card feels flimsier. Just, but enough. Tina spotted this first; thanks Tina.

Anyway, it turns out I really like the new blue. The black sharpie still punches out nicely on it, and the thin white graph offers even more guidance than before (by increased contrast). Looking back at other cards I've made recently, I can instantly see not just the effect that the graph has on the drawings, but also on the sizing and spacing of letters and words.

Things just tend to end up the same size, equally balanced with each other. I guess it'd really help people who're less usre about drawing and writing well on the cards. It also makes you feel that you're working in a way that is a bit more scientific; on the one hand, that's a bit daft and irrational, but on the other to be completely expected I guess, as we're all a bit daft and irrational.

As much as I like the blue side though, I'm in love with the orange graph, inspired by Argentinian papel milimitrado.

 

Using a light coloured graph on a white background is something we've not done before, and if anything it produces more punch than the blue cards. I ended up using blue graph for headers, and orange graph for content, as I could still write and draw relatively small, yet retain stand-out. Additionally, every small box is a millimetre long, and thus every larger box is a centimetre. So it's a nice impromptu ruler as well, should you need it.

Another lovely aspect was the effect of the pen on the card as I drew lines across it. I could feel the pattern of the graph under the pen, which I hadn't expected at all; imagine a tiny version of drawing on corrugrated card as a kid.

It was funny how the sensation connected me more to the cards, I'm struggling to fully explain it perhaps, but there was more of a sense of 'thereness'. Perhaps will live too much of our working lives on smooth glass surfaces now? Dunno, again it's one to see what other people feel when using them.

One added benefit of using graph became apparent; it makes you more likely to idly play with the cards, and move them around, as you start lining up the graph boxes on different cards at different angles and positions (especially, if like me, you can find yourself prone to idle pattern making or what might even be mild OCD).

The graph makes you move the cards around, but in doing so, inadvertently brings you to new combinations of the ideas on the cards. The abilty to continually move around and play with cards is fast becoming the most popular reason people reference when i ask what they love about them.

Anyway, that's it so far. The Global Grid boxes start shipping this week, and if you've already ordered or plan to, I'd love to hear from you (email here) on how you find the cards make your work differently, either in comparison to normal Artefact Cards or just in general for your working practice.

More testing results later this week.

Posted in Artefact, Artefact Cards, artefactcards, blank cards, brainstorms, cards, design, drawing, gamestorming, Interview, play, thinking, UX, UXcafe, visu, visual thinking, vizthinking, We Are Aqueduct, wireframing, workshops

JARVIS1, meet JARVIS2

Posted 9 January 2014 by

A new addition to the ever increasing army of cameras… a Logitech 930e on a gorrillapod tripod, for use as a portable desk projector for Artefact Cards.

A little brother to the desk camera.  First test run tomorrow.

JARVIS 2 Screen Shot 2014-01-09 at 20.44.20

       

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Don’t meet your heroes. Work with them. Presenting Artefact Cards for Hiut Denim…

Posted 23 August 2013 by Shopify API

David at Hiut Denim asked me earlier in the year “would you like to do something together for our second year book?”  I eagerly said yes.

Fast forward a couple on months, and the new year book has just landed on my desk.

Year Book - On Desk

At the back, there’s this: “A small shop of products that we curate to show off those that we think do their one thing well”

Year Book - Open

And in there, you’ll find the limited edition Hiut Artefact Cards:

Year Book - Artefact Cards

You would not believe how long I sat and just looked at that page.  Yeah, I know.

There’s something about the red and yellow that just works.  It’s rhuburb and custard, perhaps.  They’re my favourite ever Artefact Boxes.

Hiut Artefact Pack Shot

They’re available now, from the Hiut Shop:

http://bit.ly/1aycNAY

Got get some before I buy them all back myself.

       

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“It’s Genius; it’s Moleskine for Post-its”

Posted 21 August 2013 by Shopify API

“It’s genius, it’s Moleskine for Post-its”

So said Matt Sadler, my friend and fellow graduate of the IPA Excellence Diploma’ of Artefact Cards, as we caught up for the first time in AGES tonight.

I liked that so much, I made him write it down. Then put his face very close to it.

20130821-210439.jpg

We were down at the launch of an initiative at The Bakery, which has been started by Alex Dunsdon & friends; Alex is another friend of ours from the Excellence Diploma. The Bakery brings together brands, agencies and technology companies, to try and solve problems consumers have with technology, rather than just use it to deliver advertising.

MTPW > MPWT, etc.

Anyway, the two things together (“Moleskine for Post-its” and Tech startups) made me remember a conversation that Mark Earls, Tim Milne and I were having yesterday, about one of the subjects around Mark’s new book he’s writing.

When people are pitching new tech startups to people, they tend to throw together two familiar things to make an unfamiliar thing. It’s Last.FM for Running. It’s Etsy for Auto Parts. It’s Mailbox for Calendars. It’s Instagram for Video. It’s X for Y.

Anyway, there’s probably a clear formula to use.

It’s [POPULAR THING] for [BROKEN THING]

And it’s all out the “Cut Up Technique” play book, of which Artefact Cards a definitely of the school of. Cut Up Technique is basically where you take an existing body of text (or images)’ cut through them all, and start rearranging to find new combinations.

It’s what the brilliant William S Burroughs quote “When You Cut Into The Present The Future Leaks Out” refers to. Cut into what exists, reorder, and see what might exist in the future.

Try it tomorrow. Write down lots of popular things in culture, and a set of broken things around the thing you’re working on. Then mix them all up, and see what you can create.

       

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Artefact Cards - 10 minute talk at UXCafe

Posted 16 August 2013 by John Willshire


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Posted in Artefact, Artefact Cards, artefactcards, blank cards, brainstorms, cards, design, drawing, UX, UXcafe, visual thinking, vizthinking, wireframing, workshops

The Artefact Reading List

Posted 30 July 2013 by John Willshire

I did a wee presentation on Artefact Cards down at The Future Laboratory yesterday, and at the last minute on the train interspersed the presentation with a rudimentary Artefact Reading List (snapped and exported using the Artefact app, of course)

...so if you want to investigate some of the key texts which inspired the working method of the cards, here's not such a bad place to start:

What Are Artefact Cards? from John V Willshire

Posted in Artefact, Artefact Cards, artefactcards, blank cards, brainstorms, cards, thinking, visual thinking, vizthinking, wireframing, workshops

Minimum Viable Presentation

Posted 29 July 2013 by Shopify API

IMG_6928

We had the first Artefact meetup last week, which was great fun.  More on that over here.  But there will be more, that’s for sure.  Thanks to Helen & Mel at BBH for hosting, and the guys over at Carlsberg in Copenhagen for being the beer sponsors (and sending us some fine craft beer from the Jacobsen microbrewery).

At the end of the evening, Adam mentioned that he’d heard someone describe the app as “Minimum Viable Presentation”.  Which I think is brilliant.  I just wish I knew who it was who’d said it.

Anyway, get your MVP tool for iPhone over here, if you haven’t already – http://bit.ly/15D4uOh

And if you have it already, do be a dear and write us a review of it :)

        


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